Thicker than Water


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She craved the type of passion that even brought the devil down to his knees.

The year is 1929. As Valentine’s Day gives way to night, an uneasy crowd fills the jazz joints and speakeasies of Chicago. Seven bootleggers lie dead, casualties of a never-ending war for control of the Windy City. Between the north side and the south side lies the Afterlife, an up-and-coming secret speakeasy where sinners gather to chase away their demons — and where some say that the blood in the streets attracts a darker and more dangerous clientele. The Afterlife is full to the gills with jazz and liquor, crime and sex, and peopled by pocket politicians, dirty cops, mobsters, as well as monsters of a different sort...In a city torn apart, how long will family ties hold?

Come on down to Sachs Sons Cobbler, an old shoe repair store on Maxwell Street in the heart of Chicago. Beyond the entrance of the quaint shop is an unmarked wooden door. A single candle is lit outside when the underground club is open - which is usually every dusk until dawn.


  • This game will feature historical characters from the 1920s including Al Capone and the Chicago Outfit, Bonnie & Clyde, Bugsy Siegel, and the real life inspiration for Roxie Hart, among others. Significant alternative history and creative liberties have also been taken.
  • Inspiration is taken from Chicago, The Godfather, True Blood, and others.
  • Romances in this game are numerous and spicy; however, mostly optional.
  • This game focuses more heavily on interpersonal connects, but players can also expect heavy plot and capers.
  • This game will also contain some magic and supernatural elements, which will mainly take the form of player character vampires, rituals, and alchemy.
    The vast majority of characters and plots are human and historical. Vampires add a darker element of more danger, sexiness, forbidden romances, and their own prohibition problems.
  • The supernatural portion of the game is inspired from theatrical shows such as True Blood and is not set in WoD or any other role playing game systems for mechanical purposes.
  • There is no character death - though there could be "undeath".
  • Character sheets are long, but one page summary sheets are provided to capture important information and names.

Credits & Contact

Written by
Kristen Patten & Alison Joy Schafer
Kristen Patten & Alison Joy Schafer
Game Contact

Game Information

Friday, September 14, 7:00 pm
O'Hare Room
5 hours
29 [14 female, 15 male, 0 player-defined, 0 other]
Age Requirements
Content Warnings
Character sheets (and some in-game content) may contain graphic depictions of alcohol consumption, drugs, violence, supernatural violence, mild domination, and sex.
Physical Contact Rules
This game will be using the Be-Con default physical contact rules.
Safety Mechanics
This game will be using the Be-Con default safety mechanics.
Food in use
Juice or water may be used as "drinks".